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The Children Are Sleeping

Project type

Student Team Project

Date

April 2025

Location

Redmond, WA

Role

Lead Designer

This was a project that I spent a year working on with a 13-man team composed of artists, programmers, and designers, and we aimed to produce a high-quality student game using Unreal Engine 5. What we decided to produce was a survival horror game inspired by Resident Evil and Silent Hill, focusing on a little girl escaping her nightmare. My role on the project was as the Lead Designer and one of the two Level Designers. However, most of my concepts were included in our original iteration of the game, which played more like the original Resident Evil games rather than the modern entries in the series. When we restarted the project, another designer stepped in to help me with redoing the levels to better fit the gameplay shift.

When I was initially designing the levels for the original iteration of the game, I took a lot of inspiration from Resident Evil 1 and 2 for the general structure of the levels, even down to the setting being similar and utilizing fixed camera angles. The general aesthetic was inspired by Luigi's Mansion to better fit with the guidelines we were given for an age rating, but we were approved to get a T rating instead of the max E10+, so I could go a bit darker with the environments. When the project was restarted, our new levels were closer to how they are structured in the remake of Resident Evil 2, as well as Silent Hill, rather than the original version of RE2.

The reason I picked this project to show off is to show off my skills as a level designer and how much they have grown over the years, in addition to showcasing how I am capable of working well with a team.

This project is the one I am the most proud of, as I feel it perfectly shows how much I have grown as a designer, both in Level and UX, as well as how I can work well with a team of people, many of whom I would consider friends now, to put out a high-quality student game that can be released to the public via Steam for people to play. The fact that I was able to work on a project like this, and have it result in a game that people can actually play and friendships that could last a long time, is something to be proud of.

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