
Level Designer & User Experience Designer
Combat Feel
Project Type: Unity Project
Timeline: February 2025
Location: Redmond, WA
Project Link: https://drive.google.com/file/d/1CQwZjracO9mAJbuGGMux-uCOgHtco1Fd/view?usp=drive_link

![Marioman - JesseFloyd_CombatFeel [YsyQ9rDgif8 - 1381x777 - 0m24s].png](https://static.wixstatic.com/media/ab39b6_b3557e749ffc4db490230ae7c7bf15cb~mv2.png/v1/fill/w_597,h_314,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Marioman%20-%20JesseFloyd_CombatFeel%20%5BYsyQ9rDgif8%20-%201381x777%20-%200m24s%5D.png)
For a project in a previous class, we were asked to take an already existing combat template in Unity and implement a high-quality aesthetic to the project to best demonstrate our understanding of combat feel. What I came up with was a black-and-white world with shades of red where the player uses a lead pipe and revolver to beat the enemies.
When conceptualizing what I wanted to do for this project, my mind immediately jumped to the visual style of the Sin City comics, which have a black-and-white color palette with hints of red in it, while the overall feel of the combat I was aiming for was similar to Indiana Jones and the Great Circle in terms of the melee combat. I did also have to implement a special weapon, which I looked to Splatoon for inspiration while making sure it stayed relatively realistic for the time period this project was set in, and that's what resulted in a retro sci-fi set of lasers to use.
![Marioman - JesseFloyd_CombatFeel [YsyQ9rDgif8 - 1381x777 - 0m35s].png](https://static.wixstatic.com/media/ab39b6_8c00dbc0d1e748d19855c44aa883c8f8~mv2.png/v1/fill/w_597,h_314,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Marioman%20-%20JesseFloyd_CombatFeel%20%5BYsyQ9rDgif8%20-%201381x777%20-%200m35s%5D.png)
![Marioman - JesseFloyd_CombatFeel [YsyQ9rDgif8 - 1381x777 - 0m46s].png](https://static.wixstatic.com/media/ab39b6_2da585f7f81e452095635ccd1aea4ab1~mv2.png/v1/fill/w_597,h_314,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Marioman%20-%20JesseFloyd_CombatFeel%20%5BYsyQ9rDgif8%20-%201381x777%20-%200m46s%5D.png)
The reason I picked this project to show off is that I wanted to show that I am capable of working on projects with varying art styles and in different engines, while also showing that I am also capable of refining and changing an existing system to make it engross the player even more than it already does.
When I look back on this project, I do feel that despite some shortcomings initially, I am proud of the work that I put into this project and feel that showing where I got my start in this area of expertise is something worth presenting. This is also when I started really focusing on making sure my work was documented for people to see what was going through my head when working on this project, as well as how I was able to address feedback given to me by testers.
![Marioman - JesseFloyd_CombatFeel [YsyQ9rDgif8 - 1381x777 - 0m17s].png](https://static.wixstatic.com/media/ab39b6_3e0a2a0b22854e62aa297c36bb998eb4~mv2.png/v1/fill/w_597,h_314,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Marioman%20-%20JesseFloyd_CombatFeel%20%5BYsyQ9rDgif8%20-%201381x777%20-%200m17s%5D.png)