
Kinesthetic Flow
Project Type: Unreal Engine 5 Project
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Timeline: April 2025
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Location: Redmond, WA
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Video: https://youtu.be/M8oFifXnET0
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Project Link: https://drive.google.com/file/d/1gGmx9QJskXlLg3xTcPZxJCni9TXnROh-/view?usp=drive_link


For a project in a previous class, we were asked to create an experience that best showcased our understanding of kinesthetic flow, and what I decided to create was an underwater diving simulation where the player navigates the seabed to a sunken ship, all while experiencing different visual and camera effects to simulate the feeling of swimming in the deep ocean.
Despite my crippling fear of being underwater, I felt that this was a natural choice to showcase my skills in creating a strong sense of kinesthetic flow and my experience with crafting good game feel. The biggest inspiration I took was from the Endless Ocean series by Nintendo, as those games tend to focus on a more relaxed experience, which is what I was aiming for with my project. I also looked at the general movement of Subnautica and the bright colors and relaxing music of Abzû for what to do with the project.


The reason I picked this project to show off is that I feel it showcases how far I have come on my UX journey, going from simple wireframe mock-ups and redesigns of existing game UIs to creating my own experience that utilizes good design skills.
When I look back on this project, I still feel that I was able to create a highly polished showcase of my skills and am proud of the work that I put into it. I also improved in my research and playtesting skills, as I took highly detailed notes based on what each tester said to me and the feedback they provided so that I may make adjustments as necessary. Even now, I still am making adjustments to the project to ensure that it is the best that it can possibly be.
