
Level Designer & User Experience Designer
Kinesthetic Flow
Project Type: Unreal Engine 5 Project
Timeline: April 2025
Location: Redmond, WA
Project Link: https://drive.google.com/file/d/1gGmx9QJskXlLg3xTcPZxJCni9TXnROh-/view?usp=drive_link

![Marioman - JesseFloyd_KinestheticFlow_Video [M8oFifXnET0 - 1381x777 - 1m15s].png](https://static.wixstatic.com/media/ab39b6_b86d17b78ac04606884232895255f577~mv2.png/v1/fill/w_597,h_314,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Marioman%20-%20JesseFloyd_KinestheticFlow_Video%20%5BM8oFifXnET0%20-%201381x777%20-%201m15s%5D.png)
For a project in a previous class, we were asked to create an experience that best showcased our understanding of kinesthetic flow, and what I decided to create was an underwater diving simulation where the player navigates the seabed to a sunken ship, all while experiencing different visual and camera effects to simulate the feeling of swimming in the deep ocean.
Despite my crippling fear of being underwater, I felt that this was a natural choice to showcase my skills in creating a strong sense of kinesthetic flow and my experience with crafting good game feel. The biggest inspiration I took was from the Endless Ocean series by Nintendo, as those games tend to focus on a more relaxed experience, which is what I was aiming for with my project. I also looked at the general movement of Subnautica and the bright colors and relaxing music of Abzû for what to do with the project.
![Marioman - JesseFloyd_KinestheticFlow_Video [M8oFifXnET0 - 1381x777 - 3m26s].png](https://static.wixstatic.com/media/ab39b6_3b4f96954cf74a0ea190b4fd77073577~mv2.png/v1/fill/w_597,h_314,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Marioman%20-%20JesseFloyd_KinestheticFlow_Video%20%5BM8oFifXnET0%20-%201381x777%20-%203m26s%5D.png)
![Marioman - JesseFloyd_KinestheticFlow_Video [M8oFifXnET0 - 1381x777 - 1m59s].png](https://static.wixstatic.com/media/ab39b6_ac213a51c5db4a719017d426dca04c55~mv2.png/v1/fill/w_597,h_314,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Marioman%20-%20JesseFloyd_KinestheticFlow_Video%20%5BM8oFifXnET0%20-%201381x777%20-%201m59s%5D.png)
The reason I picked this project to show off is that I feel it showcases how far I have come on my UX journey, going from simple wireframe mock-ups and redesigns of existing game UIs to creating my own experience that utilizes good design skills.
When I look back on this project, I still feel that I was able to create a highly polished showcase of my skills and am proud of the work that I put into it. I also improved in my research and playtesting skills, as I took highly detailed notes based on what each tester said to me and the feedback they provided so that I may make adjustments as necessary. Even now, I still am making adjustments to the project to ensure that it is the best that it can possibly be.
![Marioman - JesseFloyd_KinestheticFlow_Video [M8oFifXnET0 - 1381x777 - 2m55s].png](https://static.wixstatic.com/media/ab39b6_deca6796f6e34050a2e2a60a9d3abdf0~mv2.png/v1/fill/w_597,h_314,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Marioman%20-%20JesseFloyd_KinestheticFlow_Video%20%5BM8oFifXnET0%20-%201381x777%20-%202m55s%5D.png)